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May 1, 2008 18:21:21 GMT -5
Post by cybertractor on May 1, 2008 18:21:21 GMT -5
What all can you do? Mashing the controller doesn't do anything to stop it.
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May 2, 2008 0:08:28 GMT -5
Post by Ryuukossei on May 2, 2008 0:08:28 GMT -5
When he says "stop it" he means prevent it from happening. I can avoid it because 1) I can anticipate it when he wants it to happen and 2) my Kirby has a godly approach and it's tough to grab him. Instead of thinking about how to get out of it, instead worry more about avoiding it. that's more important anyways.
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o3
n00b
Posts: 9
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May 2, 2008 0:52:36 GMT -5
Post by o3 on May 2, 2008 0:52:36 GMT -5
the moderators and adm, argue with each other..? cant they just discuss it in their dorms or something ?
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May 2, 2008 1:06:55 GMT -5
Post by Ryuukossei on May 2, 2008 1:06:55 GMT -5
Absolutely not.
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foxy
n00b
Brawl sucks.
Posts: 4
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May 2, 2008 14:46:48 GMT -5
Post by foxy on May 2, 2008 14:46:48 GMT -5
I noticed the 4 stock rule, and that you said it was tournament standard - actually, it isn't. It's tourney standard for Melee, but kills take longer in Brawl. SBR's tourney, Wi-Fi Wars' and Smashboards' Smash Wars tourney used 3 stock, and all local and most online tourneys use 3-stock.
I don't really mind if you guys decide to stay with 4, but I just wanted to let you know that it's not tourney standard and can make best-of-3 sets take a little long.
Note: rotating the control stick and hitting buttons each remove frames from grab time, so the best way to escape one as quickly as possible is to mash buttons and spin the control stick around. If you want to avoid getting grabbed at all, dodge and airdodge more instead of shielding, and if your character has a fast jab, use it, as it will interrupt your opponent's grab animation. If they're shield grabbing you mostly, space better and let your attacks land you too far away to get grabbed. Just thought I'd add that.
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May 2, 2008 15:25:11 GMT -5
Post by Chum on May 2, 2008 15:25:11 GMT -5
When we say tournament standard we meant that is what melee used so will stick to it for now, but that can easily change. Plus I have been looking at Allisbrawl.com tournaments and most of those are 4 stock so we just went with what we thought the general public wanted, but I completely agree with you on the fact it takes longer to kill so the stock might change. We are open to all suggestions
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May 4, 2008 22:52:20 GMT -5
Post by Poink on May 4, 2008 22:52:20 GMT -5
Okay I'll give some input, just random things to consider. =] My thoughts are kind of scattered, but whatever =þ
For one thing, I really could care less, but most Brawl Tournaments I've gone to in person the rules are usually 3-stock matches with a 7 minute time limit (minus semifinals and finals where the time limit is usually something like 10-12 mins.) Just throwing that out there though, I have no problem with 4stock/no time limit at all lmao
I've been to a few tournaments where Castle Seige is banned for one of the main reasons that Bridge of Eldin is banned, DeDeDe can chaingrab you off the side of the screen on the transformation when you're inside the castle; I've seen it done and I have to say it's pretty damn unfair in my eyes. Though there's a way around it by staying up on top of the platforms, they can be destroyed, and somebody can easily destroy them all way before the level transforms again guaranteeing at least one KO by Dedede ;\
Anyway, Frigate and Halberd aren't in counterpicks? Frigate Orpheon usually always is. Also, I think that if Brinstar is in counterpicks you might as well throw in, at least, Pirate Ship. People just seem to like it. >_> I know I do. ;x
Basically I think the neutrals are perfect. (finally a tournament where people don't consider PS1 a neutral stage lmao)
Personally, I think there should be a few more counterpicks, mainly the ones I listed above, but I guess Norfair could be considered too if people are down with that many obstacles.
That's all I could think of ATM =] This is looking damn good so far.
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May 5, 2008 12:28:27 GMT -5
Post by Ryuukossei on May 5, 2008 12:28:27 GMT -5
I can talk to Chum about it and see what he thinks about the stages. We are still experimenting and seeing what works and what doesn't. Above all though, we need more people to join so talk to everyone you come across about joining this site. The more people that come the faster we will be able to work to a somewhat final draft of the site.
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May 6, 2008 4:55:12 GMT -5
Post by Poink on May 6, 2008 4:55:12 GMT -5
Ryuukossei: I've been doing what I can to spread the word. =þ Oh, and I saw some discussion on the first page of this thread about Corneria being banned because of the wall. Personally, I think that a specific wall-lock should be the least of your worries when there are so many other infinites being discovered lately... Much more unavoidable and truely inescapable infinites, like the grab-release thing that works on Ness and sort-of on Lucas. Have any of you seen that? It's, by far, the most unfair 'tactic' found in Brawl so far. I'm sure more infinites will be found eventually if something this simple to pull off can render a character useless against half of the roster. So maybe they should just be banned as a whole? That way you can allow Corneria in counterpicks as long as judges make the call that a match is void if somebody attempts the said wall-lock. Now don't try to tell me that this idea of completely banning infinites is totally ridiculous, because most tournaments already ban using certain techniques like those that are used to stall matches. Since your 1v1 tournaments will have judges, you can easily determine if somebody is using an infinite or any tactic that's dubbed 'illegal'. Maybe that can be one thing that sets this site apart from others. All you'd have to do is create a list of specific techniques that are banned; it's not as complicated as people make it out to be. As Cybertractor was saying something like we should be more open to new ideas, rather than copying all the standards that other tournaments have set. Recently there have been numerous discussions about banning specifically the grab-release infinite at tournaments on forums like Allisbrawl, brawlcentral, and smashboards. It seems that there are actually a ton of people that are for banning the technique and the only people who think it should be aloud are those who say "just don't use characters that can get caught in the lock", which I really don't think is a valid argument. >_> I'm really typing a wall of text now... sorry... Let me just provide a Youtube link to the grab-release infinite against Ness that I mentioned and I'll be off. lol www.youtube.com/watch?v=LQ-AKKso_Po
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May 7, 2008 12:16:28 GMT -5
Post by Chum on May 7, 2008 12:16:28 GMT -5
I like the way you think. I have been thinking a bout norfair as a counter pick too. My reason is that the level stops grab infinites for the most part. Levels we will be adding to the unoffical rules on this forum. We will eventually update the site rules but for now follow the rules on the actuall site.
Norfair Frigate (halberd is already on the list at the very top) Pirate ship
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May 18, 2008 17:08:38 GMT -5
Post by gofg on May 18, 2008 17:08:38 GMT -5
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May 18, 2008 17:25:35 GMT -5
Post by Chum on May 18, 2008 17:25:35 GMT -5
I agree that banning infinites is a bad idea, however i believe certain stages need to be banned, such as shadow mosses island, etc.
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May 18, 2008 18:43:22 GMT -5
Post by gofg on May 18, 2008 18:43:22 GMT -5
Stages are a different story, as stages can directly influence the outcome of the game in a way that is not based on skill.
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May 18, 2008 19:06:59 GMT -5
Post by Chum on May 18, 2008 19:06:59 GMT -5
I agree with you entirely, good sir.
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bob
n00b
Hey. I'm really cool, so we should be friends.
Posts: 5
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Rules
May 22, 2008 16:25:33 GMT -5
Post by bob on May 22, 2008 16:25:33 GMT -5
I noticed in the rules it says that the loser of the first match gets to pick the level for the second match. I'm confused about this level selecting business, and it hasn't really been a priority for me until it was actually a rule. Here's my question: Can't both players choose a level at the stage selection screen? How's one picked and not the other?
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